Interactive Marketing - dedicated to extreme performance 90. Not a good product will be able to conquer the 90 after, not the idea of the parents will be able to about 90, not to boast brand will be able to get 90. 90 after the one-child generation, 90 is a self-centered generation, 90 the hearts of "good" and "bad" complete "my site I call the shots" perceptions of their goods is much more than rational knowledge. Think good "praise" that the NAO on the "spray", is 90 after a direct manifestation of emotional thinking. In order to obtain a good impression after 90, do not let them "touched" to give them "excited". 90 pay more attention to the consumer to experience a "very" different "feeling. This kind of cell phone jammer owns the cooling fans inside the host.
Allow them to participate, let them "cool", they would pay. In short, the "interaction." However, specific to the operational level, what, then, how "interactive" side, but also marketing it? Entertainment experience: In the past, the stage is the star of the stage, the column is an expert patent. Today, the origin roots pregnant with own movies children of Jueyi can be broadcast via podcast through the column to write your own text. Similarly, a few years ago the "Super Girls" is also using this principle - these are part and network tools allows the child of an unknown famous overnight. Just think, since the child of an unknown can become famous overnight, an unknown brand can make use of these platforms become famous overnight? Therefore, the customer has no need to worry about the heat dissipation of this kind of cell phone jammer .
The mood experience: 90 after the inductive generation is also the "feelings" act in a generation. Similarly, the mood today for drink grape flavor soda, tomorrow may be the orange flavor. Since you feel diverse, I will give you a variety of options. Open the Coca-Cola's official website, you will find here is purely a community of young people. Coca-Cola "creative Aion, the source of beauty" and fun to play fly pull Award, Fanta Fanta cool, play the Bottle "Nestea" sarcastic remarks, "Sprite" Sprite HIGH ", all These allow participants to feel each product's unique brand core values, and let the mood of each of the participants are given a different experience in the games and demonstrate their creativity. The cooling fan of cell phone jammer can work validly and quickly.
Function of experience: 90 after the family and sensual, visual, hearing, taste, smell, tactile feelings, in order to make them feel new, odd, strange, in order to allow them to generate interest. Take Carlsberg Chill, its official website specifically for the "No unhappy family to prepare the rich cell phone ring tones, mobile wallpaper, screen saver, Mobile advertising, TV commercials, computer wallpaper, computer screen savers and other sensual banquet; "Cece you happy index" billboards, is the tactile experience is rooted in the minds of consumers. If companies can provide the "feel" the five senses and taste ", then get the 90 will be more effective. Banner marketing - grassroots Queen, the Emperor of the pilot utility. So that the heat is generated by the continuous long time work of cell phone jammer .
After 90 eccentric, but always from the "marketing law" - the banner of the role. 90 may not obey their parents, but may listen to the "Li", which is the most interesting places. Recently, the mountain city of Chongqing unknowingly fire a pair of grass-roots TWINS-choked mouth pepper. Beautiful sisters by virtue of the unique fashion perspective, all kinds of fashion clothing according to the online exposure, followed by selling of such clothing even stock. Let alone have a personality, after the 90 who would not listen. 90 after the network information owners, compared to the traditional consumers of their consumption experiences come from the consumer experience of the users. , These people will blindly follow the trend of "similar", especially the grass-roots leaders is highly recognized and sought after. The heat created by phone jammer can be dissipated.
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